Black Sands Drow | ||
Vendui' | Trizixeter Van'Larrenru | Gates and Portals | Black Sand's Drow | Weapons Rack | Guest Tomb | Dark Beastiary | Dark Magic | Dictionary | Visions of Darkness | Races in the Sand | Black Sands Desert | A long time ago |
Black Sands Desert, the Drow, and more.... |
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Xandar: City of the Drow On the planet Daedacus, the Black Sands dessert is home to the majority of the planets Dark Elves. Living within the volcano city of Xandar has changed Daedacus's version of the Drow to a great extent. The city is led by the current ruling Xandaria. Picked out once every 1000 years, the Xandaria is a genetic throwback to the Drows early years. Born of ivory skin and ebon hair, the female known as Xandaria is taken from her family and trained (by Yochuls it is said) for 100 years to become Xandaria (both a title and a name.). The only defect allowed to live, there have never been more than two Xandaria's at a time, the current and the Xandaria in training (though for 1500 years twin sisters held the throne). Living in a home constructed atop the volcanoes cone level, she is served by the cities top 88 houses and personally supported by the top eight. Matron Hive mothers lead the cities major houses while Lesser Matrons guide both the cities trade and guild groups living off of the good graces of the higher established houses and matrons. The city itself is a wonder to behold. Made up of unbreakable Lolth woven webs, the entire city encompasses more than 88 major layers of webbing. Strands of the webbing thicker than roads cross across the volcano allowing safe access through and around the city. Large thick bundles come together forming the Hives where each family lives. Such hives are more than large enough accommodate each family safely, as well as providing enough access for that Hive to thrive. Highways formed in the webs lead to large empty Hives used as meeting areas and markets. Each layer of webbing (100 in all, though only 80 major levels exist, as well as eight levels that exist only as highways between other major levels. The last twelve minor layers are anchor layers that keep the city firmly attached to the volcano. These 12 layers are just as thick as the major levels, but unlike them, these areas are not hollow. The road thick webs act as anchoring cables, and are reportedly indestructible. Drow artisans have worked out several spells able to alter the Lolth created webs, but only those of the Hollow 88 levels. With these certain families have expanded their Hives and roads to areas around them. The new additions are made up of webbing exactly like those Lolth created, and exactly resemble them in appearance. Hives compete for supremacy amongst the ranking, with the top eight Hives reporting directly to Xandaria herself. It is her favor that each house hopes to curry. Even though the current Xandaria can be drawn from any house, no favor will she show to her old Hive. The 100 years spent in exile wipe away such feelings, instilling the tenancies decreed by Lolth. So each family must continually jockey for position as Xandaria's come and go. |
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History of the Drow! ). Because of their proximity to Gul, and the many long generations born within it's shell, B.S. Drow have developed different innate abilities. Enhanced Vision: B.S.Drow have a special inner eyelid which allows them to filter out dust, smoke and ash from the air. This inner lid allows them to see clearly (normal sight only) up to 120' in even the densest conditions and protects them from the harmfull stinging effects as well. Resistance to Heat: Many thousands of years amongst the heat has immuned the drow to the immense heat amongst them at all times. This affects non-magical heat only but drow save at +2 to savings throws dealing with heat and fire and subtract -1 point of damage per die. Levitation: While the B.S.Drow have also developed levitation, it is more used in Xandar than in most Drow cities. Drow may levitate a max of 1 round per level per 24 hours. Higher leveled, more skilled drow almost exclusively use this as a form of transportation amongst the city's top houses and shops, and of course the Temple. Create Darkness: Like other drow, the Xandarians have the innate ability to envoke this effect. |
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Slaves and Technology The Xandarian slave force is made up of 90 percent minotaurs. Specially bred by the Drow, Gul's make up the draftboat crews, standing armies, and scouting teams as well as supplying an unequaled labor force coupled with splendid gladiatorial combat for aged Gul's. Another 5% of the slave force is made up of other Drow taken or sold into slavery (all males). These are commonly from Dubloth (outcast) gangs who live or hangout outside the city (much frowned upon). The last 5% is made up of the few other races to survive long enough to make it to Gul. Mostly goblinkyn, giants, and Trolls. The Xandarians don't barter much for outside slaves but are more than willing to sell born and bred minotaurs for the right price as personal slaves or gladiatorial warriors. <> A few races are never taken as slaves but are instead killed on sight. These include the Thri-kreen (mantis warriors), jewe (sand gnomes), and the natural horrors of the dessert. Namely the sand mantas, sand kraken, ant lions, and worse. Some few highly stationed Drow have taken Faelin and faelorn as familiars, once rare about Xandar, the above fairykyn are becoming more common over the years. Level Of Technology Xandar is suprisingly advanced considering the desolate area of it's location. But within this island of death the Drow have flourished. First amongst the Drow areas of knowledge are the flows and currents of Gul's ash cloud. Liftable sails, glider wings, windjammer sails and parachutes can all be found in use with Black Sands. Gul' generates two currents, Highlor and Behllore. Highlor or the top more powerful current out of Gul, creates waves of soot filled wind which can surge out to the surrounding mountains (the barren Peaks) and flow down and back toward Gul's base. Behllore is what the current is called after it rebounds back from the peaks. Knowledge of how the lorr (winds) runs is a needed skill on or above the dessert. Noting lands marks and tell tale signs help skilled B.S.'ers travel the barren wastelands. (A commonly known fact is that all sand dunes face towards Gul because of Behllore's direction) Within the city proper, guilds have transformed the edge around the volcanoes inner crust to hold makeshift blacksmith shops and smithy's. The metals forged in Gul-vell (belly of the beast/slave) are of the purest nature and tapping lush mines below the desserts surface has provided many rare metals and gems. Studded here and there along the sterileness are sage shops and magic houses concerned with imbuing crafted items with magic. And everywhere are the skull houses. Small shops housing female inquisitors (House Thralls) who over see the collection of sales and guild taxes amongst the forges. |